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	<title>Comments on: Why APB must succeed</title>
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	<description>Observations on games by Robin Clarke</description>
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		<title>By: Kadayi</title>
		<link>http://citystate.co.uk/archives/why-apb-must-succeed/comment-page-1/#comment-9359</link>
		<dc:creator>Kadayi</dc:creator>
		<pubDate>Sun, 16 Aug 2009 17:33:10 +0000</pubDate>
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		<description>Well said. Too many developers have crashed and burned attempting to challenge WoW simply by delivering  familiar models in new clothing. With APB RTW are definitely innovating rather than replicating, and its going to be really interesting to see how it all plays out. Like you I have concerns about how much credence they should take from player feedback (the loudest voices are often the worst players IME), but more than anything they need to have a clear plan as to future content. The game will live and die based on this. I can&#039;t help but feel that &#039;cops &amp; robbers&#039; alone isn&#039;t going to be enough to sustain peoples interest in the game long term, so the broader the experience  they can build in the better. The other concern is about ensuring that players never become so comfortably wealthy that  a loss doesn&#039;t mean something to them any more.</description>
		<content:encoded><![CDATA[<p>Well said. Too many developers have crashed and burned attempting to challenge WoW simply by delivering  familiar models in new clothing. With APB RTW are definitely innovating rather than replicating, and its going to be really interesting to see how it all plays out. Like you I have concerns about how much credence they should take from player feedback (the loudest voices are often the worst players IME), but more than anything they need to have a clear plan as to future content. The game will live and die based on this. I can&#8217;t help but feel that &#8216;cops &amp; robbers&#8217; alone isn&#8217;t going to be enough to sustain peoples interest in the game long term, so the broader the experience  they can build in the better. The other concern is about ensuring that players never become so comfortably wealthy that  a loss doesn&#8217;t mean something to them any more.</p>
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		<title>By: Rock, Paper, Shotgun: From The Chrysalis Anew &#187; The Sunday Papers</title>
		<link>http://citystate.co.uk/archives/why-apb-must-succeed/comment-page-1/#comment-9351</link>
		<dc:creator>Rock, Paper, Shotgun: From The Chrysalis Anew &#187; The Sunday Papers</dc:creator>
		<pubDate>Sun, 16 Aug 2009 13:00:04 +0000</pubDate>
		<guid isPermaLink="false">http://citystate.co.uk/?p=382#comment-9351</guid>
		<description>[...] had a busy few weeks, y&#8217;know. Retrospective on the ever-awesome Deluxe Paint. Arguing why APB MUST succeed. And most relevantly to RPS, a hefty over-view of the history of the Shareware [...]</description>
		<content:encoded><![CDATA[<p>[...] had a busy few weeks, y&#8217;know. Retrospective on the ever-awesome Deluxe Paint. Arguing why APB MUST succeed. And most relevantly to RPS, a hefty over-view of the history of the Shareware [...]</p>
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