Posts with tag: hardcore
Posted at 23:47 on 14th April 2015
How do you follow up a game like Hotline Miami? Hotline Miami challenged whole chapters of conventional PC game dogma. It was an indie game that didn’t slavishly pay homage to one of the handful of games the developers grew up with. There were no fantasy, sci-fi or military trappings. The player had agency in […]
Go to article →Posted at 22:10 on 13th May 2012
Previous GameCamps: 2008, 2010, 2011 Yesterday I attended my fifth GameCamp unconference event, held (as last year) at the LSBU Keyworth Centre in South London. The set-up was slightly different to last time, with the organisational hub (featuring the schedule whiteboard along with the board game library and new addition, London Hackspace’s arcade cabinet ‘The […]
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