Observations on games by Robin Clarke

General Archive
 

E3 press conference reactions
Posted at 22:44 on 16th July 2008

The three console manufacturers have made their annual addresses to US retail laying out their wares and plans for the rest of the year. The general consensus seems to be that this was very much business as usual, with no earth-shattering announcements.

Microsoft reeled off an impressive array of third party content, all of which will [...]

 

Greenberg speaks, world facepalms
Posted at 19:34 on 7th July 2008

I don’t want to make a habit out of making fun of people on this site, but this week Microsoft’s Aaron Greenberg (who we saw defending the insane pricing of the Xbox 360 HDD a while back), is coming out with stuff that’s too good to ignore:
“I think that there’s a difference in the type [...]

 

Pixelblocks
Posted at 10:00 on 29th June 2008

with special guest reviewer
Brad “DethSkeweR” Hampchester
Vice President of Explosions, Epic Games
Man, I totally did not get on with these stupid things at all.
Pixelblocks are like a bunch of tiny one-stud legos that you can link together to make mosaics and shit. They say on the box that they’re a construction toy - yeah, like [...]

 

Ad-funded mobile games: a bad idea
Posted at 19:53 on 11th June 2008

I should forewarn you that this post is going to contain marketing speak, and stuff that is probably only of interest to people who follow the business side of mobile games. I’ll get back to talking about less deathly dull subjects in the next update.
On mobile games industry news sites (like Pocket Gamer and Mobile [...]

 

Some weekend reading
Posted at 21:39 on 30th May 2008

I’ve read a number of interesting articles recently, some of which cover topics which I was going to explore in more depth, effectively saving me the effort.
First up, Tadhg Kelly reacts to the news from Microsoft that the Xbox Live Arcade service is to start de-listing games based on low review scores and conversion rates. [...]

 

GameCamp 08
Posted at 19:00 on 4th May 2008

On Saturday I attended the GameCamp 08 event organised by The Guardian. This was a meeting of a couple of hundred people with an interest and ideas about games of all kinds, modeled after the BarCamp series of gatherings, or in my frame of reference, like a larger-scale, greatly more informal and parallelised version of [...]

 

Games for Windows 2000: latest developments
Posted at 00:16 on 19th March 2008

Judging by the traffic and feedback that I got from the earlier Games for Windows 2000 article (where I collected together workarounds that had been found to allow various supposed “Windows XP only” games to run on Windows 2000) it would seem that there’s still a small but dedicated userbase for this venerable OS among [...]

 

Writing for games
Posted at 20:17 on 17th February 2008

Earlier this month, Lindesay Irvine made a post on the Guardian’s books blog bemoaning the news that thriller writer James Patterson was collaborating with Oberon Media on a casual game.
Irvine’s confusion and apprehension at this specific instance of a writer crossing over into a new medium (he seemed, perhaps understandably, to be unaware of the [...]

 

Gerstmann
Posted at 20:01 on 3rd December 2007

The whole situation is profoundly regrettable. I hope that there will be a way to salvage Gamespot’s reputation and working environment before it’s too late, but it will require everyone involved to act quickly and cohesively to restore order before the damage can be addressed. Unfortunately I suspect that the person(s) at CNet who found [...]

 

Preserving the creative process
Posted at 01:11 on 11th November 2007

A couple of years ago I had the good fortune to meet Ron Gilbert at an informal “meet the fans” event in London. I asked if he’d ever thought about making the production notes and materials for the Monkey Island games available to the public. His reply (paraphrasing from memory) was:
“Arrr! But why? Who [...]

 

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