Joy Archive
Posted at 22:44 on 24th February 2008
In the last couple of years, the line between PC and console gaming has been (in some respects) almost completely erased. The simultaneous release of high profile titles on PC, Xbox 360 and PS3 is becoming the norm. It’s easy to forget that before the mid-1990s, computer and console gaming were completely different worlds - [...]
→Posted at 01:59 on 11th December 2007
2007 has been a banner year for games. Not the best year ever, but at least the best year of this century, with each format seeing their share of classics. Having gotten out of the habit of playing regularly, I’m currently scrambling to assimilate as many of this year’s ‘must play’ games as possible, so [...]
→Posted at 22:44 on 14th July 2007
When I was a lad, the only media covering games were cheerfully amateurish magazines, the people who wrote for those magazines uncomfortably blurting their opinions on GamesMaster, and playground industry spies whose dad had brought them back a top secret Mario and Sonic game from America.
That’s all changed now, of course. With the advent of [...]
Posted at 23:49 on 14th June 2007
“Resident Evil 4, to sum up, is the best game on the GameCube.
But it’s not just the best game on the GameCube.It’s the best game of this generation, it’s the best game-
“It’s the best game.”
Mr Robert, Consolevania Series 1 Episode 7
It’s easy to be cynical. These days, when any moderately entertaining game with a big [...]
Posted at 18:18 on 25th March 2007
Silent Storm is a turn-based tactical combat game for the PC, in which the player controls an elite commando unit during an alternate universe World War II. (The fantasy setting becomes more obvious later in the game as the existence of various improbable experimental weapons is revealed.) The game was developed by Russia’s greatest PC [...]
→Posted at 20:59 on 24th February 2006
I’ve already mentioned how hugely impressed I was (and still am) with the two Metroid Prime games. The first game was an amazingly finely crafted statement of intent by Retro Studios, which had the benefit of a long development period during which to hone the level design and smooth out any wrinkles in the difficulty [...]
→Posted at 23:03 on 10th January 2006
The best way to illustrate the qualities that I consider important in games is to give some examples of games that I’ve derived a lot of enjoyment from over an extended period of time. Most of the games listed below will most likely be revisited and discussed in greater detail in forthcoming posts. I’d hope [...]
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