Observations on games by Robin Clarke

Game Archive
 

Lookback: Puyo Pop Fever
Posted at 10:00 on 15th June 2008

This piece was originally published here in April 2004. Puyo Puyo is my favourite of the many falling-block puzzle variants. Puyo Puyo 2 on the Mega Drive (now available on the Wii Virtual Console) is probably the version that best balances presentation and functionality, but Fever is a respectable entry to the series, and it [...]

 

Lookback: Gunstar Super Heroes
Posted at 15:46 on 7th June 2008

Continuing the trawl through my old games writing, here’s a look at Treasure’s 2005 remake of their breakthrough hit Gunstar Heroes. My opinion of the game hasn’t really changed, it’s a technically strong but otherwise unremarkable romp. At the time of course we didn’t realise that Gunstar and games like it would represent the peak [...]

 

Lookback: Ganbare Neo Poke-Kun
Posted at 23:14 on 25th May 2008

The Neo Geo Pocket Color (NGPC to it’s friends) was SNK’s attempt to revitalise the handheld market in the early 1990s, having recognised that Nintendo’s decade-long dominance of the sector had led to stagnation, and that there was an untapped audience for a more technically advanced system with games that appealed to players who wanted [...]

 

LostWinds
Posted at 23:22 on 23rd May 2008

WiiWare finally launched earlier this week. Good news for me, as I’d been looking for something to buy with the Wii Points I’d been sent by Nintendo Europe by way of apology after they accidentally offered the “Star Points to Wii Points” service before it was meant to go live. (It turns out they were [...]

 

Lookback: Freedom Fighters
Posted at 21:00 on 18th May 2008

Freedom Fighters is one of the hidden gems of the last generation, and is a textbook example of why publishers are often wary of releasing games based on original IP. It reviewed well, has a good pedigree, an interesting premise yet still (unless I’m mistaken) bombed at retail.
It is a game that sets out to [...]

 

Scrumper
Posted at 10:00 on 4th April 2008

In a break from our usual programming, I made a game:

“Scrumper is a game that allows the player to engage in the ‘victimless’ crime of apple theft from the comfort of their own home. The object of the game is to catch as many falling apples as possible.”

It has already received glowing testimonials from beta [...]

 

Stunt Island
Posted at 22:44 on 24th February 2008

In the last couple of years, the line between PC and console gaming has been (in some respects) almost completely erased. The simultaneous release of high profile titles on PC, Xbox 360 and PS3 is becoming the norm. It’s easy to forget that before the mid-1990s, computer and console gaming were completely different worlds - [...]

 

Call of Duty 4: Modern Warfare
Posted at 22:59 on 12th February 2008

I played through the single player campaign of Call of Duty 4 a few weeks ago. I’m not sure what I can add to that statement, as judging by the sales figures, most of you will have also played it and formed your own opinions already. Shifting over seven million copies in a few short [...]

 

Bioshock
Posted at 14:50 on 5th January 2008

Another of the highlights of 2007 that I’ve only just gotten around to playing is Irrational’s Bioshock, a game that has already been ludicrously hyped, critically feted, endlessly discussed, lashed back against and had its backlash lashed back at.
As a game, Bioshock isn’t as good as the best games-of-vaguely-comparable-genre out there (e.g. Deus Ex, the [...]

 

Super Mario Galaxy
Posted at 01:59 on 11th December 2007

2007 has been a banner year for games. Not the best year ever, but at least the best year of this century, with each format seeing their share of classics. Having gotten out of the habit of playing regularly, I’m currently scrambling to assimilate as many of this year’s ‘must play’ games as possible, so [...]

 

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