Posts with tag: Game
 

Super Mario Run
Posted at 22:16 on 5th January 2017

You may have noticed that Nintendo launched their first iOS game last month (with the Android version expected to launch imminently). Super Mario Run is a stunning debut – it’s polished, content-rich and unapologetically aimed at experienced video game players, with Toad Rally, an endlessly deep asynchronous multiplayer game, at its core (plus a set […]

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No Man’s Sky: Quick Start
Posted at 20:12 on 4th September 2016

Editor’s Note: This is all insanely out of date now! The new quest lines introduced in the 2017 Atlas Rises update do a much better job of explaining all the game’s (now greatly expanded) systems during play. The information below is only of historical interest now. No Man’s Sky is a fantasy game about being […]

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Rage
Posted at 21:02 on 2nd January 2016

Eight years since its announcement and four years since its release I finally got around to playing Rage, the last game from id Software before they were absorbed into Zenimax and waved goodbye to John Carmack. If you want a single game that demonstrates all of id’s historic strengths (aside from multiplayer) in a modern […]

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Doug dug.
Posted at 00:41 on 11th October 2015

“Doug dug.” by The Electric Toy Company is my current iOS commuting game of choice (previous title holders include: Bejeweled Blitz, Happy Street, Puzzle & Dragons and World’s Biggest Picture Cross). It’s a procedurally generated real-time platform digging game, which displays obvious influences from the likes of Dig Dug, Repton and Mr. Driller, as well […]

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Hotline Miami 2: Wrong Number
Posted at 23:47 on 14th April 2015

How do you follow up a game like Hotline Miami? Hotline Miami challenged whole chapters of conventional PC game dogma. It was an indie game that didn’t slavishly pay homage to one of the handful of games the developers grew up with. There were no fantasy, sci-fi or military trappings. The player had agency in […]

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Toejam & Earl
Posted at 12:37 on 1st March 2015

Some extremely welcome and long-awaited news came last week: Greg Johnson, designer of the original Toejam & Earl games, has started a Kickstarter campaign to fund the creation of a new game in the series. You can pledge to the Kickstarter here: https://www.kickstarter.com/projects/1578116861/toejam-and-earl-back-in-the-groove The original Toejam & Earl for the Sega Mega Drive is my […]

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Low Battery
Posted at 19:55 on 11th March 2014

I’ve been tinkering with PuzzleScript on and off for a few months now, but over the last few days I’ve put together a complete game with it, which you can play here (source here). It’s a Sokoban variant (which is what PuzzleScript is best at after all), based around having an ever-depleting stock of moves, […]

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Doom is 20
Posted at 22:18 on 10th December 2013

Doom is a game that has left commentators struggling to come to terms with its impact for the last two decades. Retrospectives of the game first started appearing fifteen years ago. These days only a total plum would fail to recognise it as one of the landmark achievements of 1990s popular culture. Terminator 2, Nirvana, […]

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Transport Tycoon
Posted at 19:03 on 13th October 2013

For the past few months my team at AppyNation has been working with publishers 31X (Chris Sawyer’s company) and developers Origin8 Technologies to help bring Transport Tycoon to iOS and Android. Transport Tycoon is one of my favourite games of all time, and one that has always seemed like an obvious fit for mobile (particularly […]

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Super Hexagon
Posted at 22:16 on 17th September 2012

Terry Cavanagh recently released his first mobile game, Super Hexagon. The game is notable for (at least) two technical reasons – firstly it is a conversion and expansion of the game Hexagon which sprung almost fully formed from a game jam, and secondly as it’s an iOS game coded in Flash (something of a rarity). […]

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Forever Drive: Fixed
Posted at 16:10 on 7th November 2011

Over the weekend Supermono released a version 1.1 update for Forever Drive, which fixes many of the issues that I outlined in my previous post. From the patch notes: * You can now report bad tracks from a button and it will be erased from our servers once it has been vetted via email * […]

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Fixing Forever Drive
Posted at 00:32 on 20th October 2011

I’d been looking forward to Supermono’s iOS arcade racer Forever Drive since it was previewed at the World of Love conference in January. So when I heard the other day that not only was it finally out but it was a free download to boot, I didn’t need any further encouragement to check it out. […]

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Monkey Island 2: Special Edition
Posted at 02:23 on 8th May 2011

A while ago I finally caved and bought the shiny, voiced, HD remake of Monkey Island 2: LeChuck’s Revenge on Steam. The recent round of Q&As and interviews with the Portal 2 writing team (where they reveal that the writers actually cued up the recorded voice performances in the game themselves, to ensure that the […]

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Minotaur Rescue
Posted at 22:32 on 20th February 2011

Minotaur Rescue (a.k.a. “Solar Minotaur Rescue Frenzy”) is Llamasoft‘s (i.e. Jeff Minter’s) first game for iOS. It’s available as a universal app which natively supports iPhone and iPad device configurations. The game is part of the “Minotaur Project“, a series of games modelled after the design sensibilities of different eras of computer hardware, but unbounded […]

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Isoball is go!
Posted at 17:37 on 12th December 2010

Earlier in the week we finally hit the big scary launch button on Isoball, the iOS/Android puzzle game that I’ve been producing at Zattikka for the last few months. You can get the lowdown in the launch press release, and versions for iPhone/iPad Touch, iPad and Android are now available on their respective App Stores. […]

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