Observations on games by Robin Clarke

Of Note Archive
 

Scrumper
Posted at 10:00 on 4th April 2008

In a break from our usual programming, I made a game:

“Scrumper is a game that allows the player to engage in the ‘victimless’ crime of apple theft from the comfort of their own home. The object of the game is to catch as many falling apples as possible.”

It has already received glowing testimonials from beta [...]

 

Games for Windows 2000
Posted at 02:15 on 16th September 2007

Spare a thought for us Windows 2000 users. I’ve been happily using the OS for close to five years, and have never had a pressing reason to upgrade to Windows XP (in fact, I prefer Windows 2000’s slightly more responsive UI and modest appetite for physical memory - not to mention the futuristic name). Until [...]

 

Mobile games have come of age
Posted at 18:04 on 28th August 2007

The topic of mobile games (by which I mean the more commonly understood definition of games played on mobile phones, rather than the whole spectrum of portable handheld devices) is one that I’ve become closely familiar with over the past few years, having been involved for an extended period in mobile publishing and development. I’ve [...]

 

Resident Evil 4
Posted at 23:49 on 14th June 2007

“Resident Evil 4, to sum up, is the best game on the GameCube.
But it’s not just the best game on the GameCube.It’s the best game of this generation, it’s the best game-

“It’s the best game.”

Mr Robert, Consolevania Series 1 Episode 7
It’s easy to be cynical. These days, when any moderately entertaining game with a big [...]

 

Postcards from Aether
Posted at 20:59 on 24th February 2006

I’ve already mentioned how hugely impressed I was (and still am) with the two Metroid Prime games. The first game was an amazingly finely crafted statement of intent by Retro Studios, which had the benefit of a long development period during which to hone the level design and smooth out any wrinkles in the difficulty [...]

 

The sort of thing I like
Posted at 23:03 on 10th January 2006

The best way to illustrate the qualities that I consider important in games is to give some examples of games that I’ve derived a lot of enjoyment from over an extended period of time. Most of the games listed below will most likely be revisited and discussed in greater detail in forthcoming posts. I’d hope [...]

 

Back to top