Posts with tag: indie
 

A Winter World of Love
Posted at 20:04 on 29th January 2011

Yesterday, the second ‘World of Love‘ indie games development conference was held at Conway Hall in Bloomsbury. The day was packed with interesting talks from developers with disparate approaches and levels of experience. Participants brought practical advice and anecdotes, inspiring calls to action, and willy jokes. Here’s a run-down of the day’s events: Ricky Haggett [...]

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Droid Assault
Posted at 11:55 on 15th October 2008

I’ve always been a big fan of robots. From an early age I was immersed in a culture of Usborne books, Tomy-bots (I’m still working on a plausible sounding reason to spend £200 on this little guy), Asimov’s Laws, Capsela, Kryten, Marvin and Nono. (Although no Transformers, oddly.) Aged six I even won a prize [...]

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Scrumper
Posted at 10:00 on 4th April 2008

In a break from our usual programming, I made a game: “Scrumper is a game that allows the player to engage in the ‘victimless’ crime of apple theft from the comfort of their own home. The object of the game is to catch as many falling apples as possible.” It has already received glowing testimonials [...]

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