Posts with tag: iphone
 

“Cannonball”
Posted at 17:00 on 20th March 2022

My latest contribution to the Maraoke video game karaoke songlist – first performed 11/03/2022. The first of a new batch of songs that I’ll post here as they’re added to the system and performed. This is a song about the efforts to speed up the death of Adobe Flash in the early 2010s, a significant […]

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More recent iOS picks
Posted at 02:45 on 11th March 2012

I can’t believe it’s been over six months since I’ve done one of these. I finally retired my trusty iPhone 3GS last week and upgraded to a 4S, so have revisited some more hardware-intensive games along with the more typical 2D fare. (This also means that the following brain flobs represent more rigorous real-world testing […]

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Forever Drive: Fixed
Posted at 16:10 on 7th November 2011

Over the weekend Supermono released a version 1.1 update for Forever Drive, which fixes many of the issues that I outlined in my previous post. From the patch notes: * You can now report bad tracks from a button and it will be erased from our servers once it has been vetted via email * […]

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Fixing Forever Drive
Posted at 00:32 on 20th October 2011

I’d been looking forward to Supermono’s iOS arcade racer Forever Drive since it was previewed at the World of Love conference in January. So when I heard the other day that not only was it finally out but it was a free download to boot, I didn’t need any further encouragement to check it out. […]

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Recent iOS picks
Posted at 01:49 on 1st August 2011

Given the transient nature of mobile games it might be useful to occasionally take a snapshot of the games I currently have in rotation (in a ‘New Games’ folder on the first page of my iPhone’s menu). Even from this tiny sample it’s possible to see how many iOS games that until recently would have […]

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Minotaur Rescue
Posted at 22:32 on 20th February 2011

Minotaur Rescue (a.k.a. “Solar Minotaur Rescue Frenzy”) is Llamasoft‘s (i.e. Jeff Minter’s) first game for iOS. It’s available as a universal app which natively supports iPhone and iPad device configurations. The game is part of the “Minotaur Project“, a series of games modelled after the design sensibilities of different eras of computer hardware, but unbounded […]

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Isoball is go!
Posted at 17:37 on 12th December 2010

Earlier in the week we finally hit the big scary launch button on Isoball, the iOS/Android puzzle game that I’ve been producing at Zattikka for the last few months. You can get the lowdown in the launch press release, and versions for iPhone/iPad Touch, iPad and Android are now available on their respective App Stores. […]

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NeoGeo Pocket Color: The Verdict
Posted at 09:08 on 22nd August 2009

This article is part of the NeoGeo Pocket Color: 10th Anniversary retrospective. There are a few other NGPC games that are on par with those I’ve looked at over the last six days. Neo Turf Masters is a nice arcade golf game in the tradition of Links and PGA Tour. Picture Puzzle (a Picross game), […]

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NeoGeo Pocket Color: 10th Anniversary
Posted at 10:36 on 15th August 2009

Table of contents: The NeoGeo Pocket Color SNK vs. Capcom: The Match of the Millennium SNK vs. Capcom: Card Fighters Clash Metal Slug: 2nd Mission Sonic Pocket Adventure Faselei! Ganbare Neo Poke-Kun Conclusion The NeoGeo Pocket Color was launched in the West ten years ago this month. Each day this week, starting from tomorrow, I’ll […]

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