Posts with tag: puzzle
Posted at 19:55 on 11th March 2014
I’ve been tinkering with PuzzleScript on and off for a few months now, but over the last few days I’ve put together a complete game with it, which you can play here (source here). It’s a Sokoban variant (which is what PuzzleScript is best at after all), based around having an ever-depleting stock of moves, […]
Go to article →Posted at 17:37 on 12th December 2010
Earlier in the week we finally hit the big scary launch button on Isoball, the iOS/Android puzzle game that I’ve been producing at Zattikka for the last few months. You can get the lowdown in the launch press release, and versions for iPhone/iPad Touch, iPad and Android are now available on their respective App Stores. […]
Go to article →Posted at 23:00 on 14th March 2009
This is something that doesn’t happen enough these days: stumbling across a new, unheralded game and then not being able to stop playing it, for the rest of the afternoon, until it’s beaten. And then blogging about it to enthuse about how awesome it is. The game in question is Knightfall, a new Flash-based puzzle […]
Go to article →Posted at 18:39 on 11th January 2007
In the interest of full disclosure, I should point out that I was connected to the development of this game, and although I do not stand to gain commercially from its success, my views are inevitably going to be subjective. Don’t consider this a review, just a gentle prod that this game exists. PRISM: Light […]
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