Posts with tag: quake
 

So you’re making a Quake sequel
Posted at 19:42 on 16th February 2025

As of this writing it seems likely that Machinegames (or another studio in Bethesda’s orbit) is making a sequel to/soft reboot of the original Quake. Given the success of the Doom and Wolfenstein revivals (and the earth-salting failure of Rage 2) it’s the obvious next cash cow to milk. While I’m confident that this rumoured […]

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Some games I played in 2021
Posted at 18:36 on 2nd January 2022

Previously: 2018 – 2019 – 2020 2021 was not exactly a vintage year for games. It felt like the big publishers were playing ‘wait and see’, and the none of the handful of tentpole releases that did make it out this year really piqued my interest. As with last year, I’ve mainly been playing established […]

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Rage
Posted at 21:02 on 2nd January 2016

Eight years since its announcement and four years since its release I finally got around to playing Rage, the last game from id Software before they were absorbed into Zenimax and waved goodbye to John Carmack. If you want a single game that demonstrates all of id’s historic strengths (aside from multiplayer) in a modern […]

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Doom is 20
Posted at 22:18 on 10th December 2013

Doom is a game that has left commentators struggling to come to terms with its impact for the last two decades. Retrospectives of the game first started appearing fifteen years ago. These days only a total plum would fail to recognise it as one of the landmark achievements of 1990s popular culture. Terminator 2, Nirvana, […]

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The 10 dumbest clichés about id Software
Posted at 19:43 on 13th June 2011

As some of you may have guessed, I’m a huge id Software fan, as a result of spending countless hours playing (and sometimes modding) their games over the last twenty years, and appreciating the vast amount of technical innovation they’ve achieved to the benefit of the industry as a whole. They’ve not always been the […]

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The sort of thing I like
Posted at 23:03 on 10th January 2006

The best way to illustrate the qualities that I consider important in games is to give some examples of games that I’ve derived a lot of enjoyment from over an extended period of time. Most of the games listed below will most likely be revisited and discussed in greater detail in forthcoming posts. I’d hope […]

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