Posts with tag: rant
Posted at 21:48 on 1st October 2017
A few months ago, Sega formally launched their “Amazing Sega” initiative in Japan, a company-wide effort to make better use of their massive back catalogue and heritage. Sega of America’s contribution to this has been “Sega Forever”, a plan to bring Sega’s back catalogue re-releases under one unified brand, encompassing games made for any of […]
Go to article →Posted at 22:16 on 5th January 2017
You may have noticed that Nintendo launched their first iOS game last month (with the Android version expected to launch imminently). Super Mario Run is a stunning debut – it’s polished, content-rich and unapologetically aimed at experienced video game players, with Toad Rally, an endlessly deep asynchronous multiplayer game, at its core (plus a set […]
Go to article →Posted at 02:26 on 22nd June 2015
Last week ace opinion-haver John Walker posted an editorial on Rock, Paper, Shotgun outlining why he thinks that VR Is Going To Be An Enormous Flop (in the context of PC gaming). Walker’s argument isn’t entirely without merit. I think that it’s going to take a long time (2-3 years at least) for VR stand […]
Go to article →Posted at 23:47 on 14th April 2015
How do you follow up a game like Hotline Miami? Hotline Miami challenged whole chapters of conventional PC game dogma. It was an indie game that didn’t slavishly pay homage to one of the handful of games the developers grew up with. There were no fantasy, sci-fi or military trappings. The player had agency in […]
Go to article →Posted at 19:53 on 20th January 2014
As you probably know by now, the UK government is leaning on the major ISPs to implement opt-out internet content filtering. This ill-conceived plan is being driven ahead (after a consultation process presumably akin to the tribunal scene from Aliens) to pander to the tabloid press, who can make almost as much money sowing fear […]
Go to article →Posted at 19:43 on 13th June 2011
As some of you may have guessed, I’m a huge id Software fan, as a result of spending countless hours playing (and sometimes modding) their games over the last twenty years, and appreciating the vast amount of technical innovation they’ve achieved to the benefit of the industry as a whole. They’ve not always been the […]
Go to article →Posted at 01:01 on 7th November 2010
A few weeks ago I was made aware of this Kickstarter project. (Which has since been launched.) For those who can’t be bothered to read and watch all that, in a nutshell, ‘Gameful’ is a not-for-profit initiative started by Jane McGonigal and associates intended to give funding and support to games projects – but not […]
Go to article →Posted at 22:29 on 12th September 2010
Before we can get down to discussing the long-awaited second installment in 2K Czech’s rich-simulation crime saga, we must first clear up a piece of mindless vandalism. I am referring of course to Eurogamer’s catastrophically mishandled review, penned by freelancer John “Who?” Teti. The review shows the downside of Eurogamer’s freelance review policy. Their reviewers […]
Go to article →Posted at 01:11 on 8th June 2010
I’m a fan of Cracked (dot com), and I get that it’s supposed to be a humour site. I also get that complaining about a lack of journalistic rigour in one of their articles is like complaining that the presentation of a Happy Meal is too impersonal. They’re in the business of trading gentle laughs […]
Go to article →Posted at 23:51 on 28th October 2009
When computer games first took off in the 1980s, there were only two input devices in common use: joysticks and keyboards. It wasn’t until late in the decade that mice joined the party, having had to first achieve market penetration (as late as 1990, many entry-level home computers didn’t ship with mice as standard) and […]
Go to article →Posted at 16:13 on 7th August 2009
Over the last few years the absence of a comprehensive reference site for games comparable to the Internet Movie Database has become increasingly frustrating. For a long time the nearest thing we had was MobyGames, but that was lacking in many ways – huge gaps in their database, and a weird inconsistent patchwork of data […]
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