Posts with tag: android
 

Doug dug.
Posted at 00:41 on 11th October 2015

“Doug dug.” by The Electric Toy Company is my current iOS commuting game of choice (previous title holders include: Bejeweled Blitz, Happy Street, Puzzle & Dragons and World’s Biggest Picture Cross). It’s a procedurally generated real-time platform digging game, which displays obvious influences from the likes of Dig Dug, Repton and Mr. Driller, as well […]

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Pricing premium mobile games
Posted at 22:33 on 18th August 2015

Contrary to some reports, there is still some room (albeit a scattering of hard to reach footholds) in the market for premium mobile games. Developing and publishing a game in this category carries a significant amount of risk, and mitigating that risk requires a thorough understanding of customer behaviour and a credible plan for addressing […]

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Transport Tycoon
Posted at 19:03 on 13th October 2013

For the past few months my team at AppyNation has been working with publishers 31X (Chris Sawyer’s company) and developers Origin8 Technologies to help bring Transport Tycoon to iOS and Android. Transport Tycoon is one of my favourite games of all time, and one that has always seemed like an obvious fit for mobile (particularly […]

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Isoball is go!
Posted at 17:37 on 12th December 2010

Earlier in the week we finally hit the big scary launch button on Isoball, the iOS/Android puzzle game that I’ve been producing at Zattikka for the last few months. You can get the lowdown in the launch press release, and versions for iPhone/iPad Touch, iPad and Android are now available on their respective App Stores. […]

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