Posts with tag: arcade
Posted at 00:10 on 13th October 2016
Earlier in the year I visited the ‘Power Up!‘ games event at the Science Museum in London. I realised that I’ve been attending showings of old games (in various settings) for over a decade now. Arcades may be long dead in the West, but putting a load of old consoles and micros and CRT monitors […]
Go to article →Posted at 00:41 on 11th October 2015
“Doug dug.” by The Electric Toy Company is my current iOS commuting game of choice (previous title holders include: Bejeweled Blitz, Happy Street, Puzzle & Dragons and World’s Biggest Picture Cross). It’s a procedurally generated real-time platform digging game, which displays obvious influences from the likes of Dig Dug, Repton and Mr. Driller, as well […]
Go to article →Posted at 23:47 on 14th April 2015
How do you follow up a game like Hotline Miami? Hotline Miami challenged whole chapters of conventional PC game dogma. It was an indie game that didn’t slavishly pay homage to one of the handful of games the developers grew up with. There were no fantasy, sci-fi or military trappings. The player had agency in […]
Go to article →Posted at 10:00 on 4th April 2008
In a break from our usual programming, I made a game: “Scrumper is a game that allows the player to engage in the ‘victimless’ crime of apple theft from the comfort of their own home. The object of the game is to catch as many falling apples as possible.” It has already received glowing testimonials […]
Go to article →