Posts with tag: commentary
 

Pricing premium mobile games
Posted at 22:33 on 18th August 2015

Contrary to some reports, there is still some room (albeit a scattering of hard to reach footholds) in the market for premium mobile games. Developing and publishing a game in this category carries a significant amount of risk, and mitigating that risk requires a thorough understanding of customer behaviour and a credible plan for addressing […]

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Why John Walker is wrong about VR
Posted at 02:26 on 22nd June 2015

Last week ace opinion-haver John Walker posted an editorial on Rock, Paper, Shotgun outlining why he thinks that VR Is Going To Be An Enormous Flop (in the context of PC gaming). Walker’s argument isn’t entirely without merit. I think that it’s going to take a long time (2-3 years at least) for VR stand […]

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The true cost of net censorship
Posted at 19:53 on 20th January 2014

As you probably know by now, the UK government is leaning on the major ISPs to implement opt-out internet content filtering. This ill-conceived plan is being driven ahead (after a consultation process presumably akin to the tribunal scene from Aliens) to pander to the tabloid press, who can make almost as much money sowing fear […]

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Xbox One
Posted at 22:16 on 9th August 2013

This bloody machine has become the Zeno’s tortoise of the sporadic games commentator over the last three months. Every time I’ve sat down to wrangle my thoughts into a coherent essay the narrative has again moved on, meaning I’ve had to junk another several hundred words of analysis. Still, things seem to have more or […]

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PlayStation 4: the important bits
Posted at 23:12 on 22nd February 2013

This week’s PlayStation 4 announcement has provoked a wide range of responses, from cautious optimism to proclamations of doom for Sony and consoles in general. Business as usual then. Among the legitimate journalism there have been some sensationalist interpretations that have omitted key details and twisted what’s left to fit one of several discredited, over-simplistic […]

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The Cultural Test
Posted at 20:00 on 13th October 2012

Earlier in the year, the government announced plans to introduce tax relief for the UK games industry by April 2013. For this plan to go ahead, the proposed tax relief programme has to be compliant with EU law. To this end, tax relief will be awarded on the basis of whether projects are deemed to […]

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Reality is Broken
Posted at 14:22 on 16th December 2011

Reality is Broken Jane McGonigal ISBN 978-0-22-408925-8 Firstly, for those of you in a hurry: if you’re looking for a good gaming-related book to read over the holidays, I would emphatically recommend Tristan Donovan’s Replay (a deep and absorbing gaming history that looks far beyond the well-worn stories of the American and Japanese giants), closely […]

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Reaction to the Syndicate leak
Posted at 18:30 on 11th September 2011

Yesterday the first details of the industry’s worst kept secret, ‘Project Redlime’ – a.k.a. Starbreeze’s ‘reimagining’ of the Bullfrog classic Syndicate – started to dribble out onto the global infoweb. The scant information that has been revealed – a product description and some screenshots – has been met with howls of derision from people who […]

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Cloud gaming: the future, but not as OnLive see it
Posted at 16:22 on 7th July 2011

It’s difficult to make long-term predictions about the future direction of the games business. We can try to estimate how technology will advance based on past trends, but there’s no way to predict the inventions that will be implemented with that technology, and which of those inventions capture the public’s imagination. One thing that we […]

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The 10 dumbest clichés about id Software
Posted at 19:43 on 13th June 2011

As some of you may have guessed, I’m a huge id Software fan, as a result of spending countless hours playing (and sometimes modding) their games over the last twenty years, and appreciating the vast amount of technical innovation they’ve achieved to the benefit of the industry as a whole. They’ve not always been the […]

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Gameful: noble cause or vanity exercise?
Posted at 01:01 on 7th November 2010

A few weeks ago I was made aware of this Kickstarter project. (Which has since been launched.) For those who can’t be bothered to read and watch all that, in a nutshell, ‘Gameful’ is a not-for-profit initiative started by Jane McGonigal and associates intended to give funding and support to games projects – but not […]

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Remembering PC Zone
Posted at 00:38 on 17th July 2010

As you have probably seen by now, it’s been revealed that PC Zone magazine is set to close, going out with a (hopefully) triumphant farewell issue, to be edited by stalwart OXM editor Jon Hicks. I’m slightly surprised that I’ve never written anything on this blog about PC Zone, a magazine which I took for […]

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Several reasons this Cracked.com article is terrible
Posted at 01:11 on 8th June 2010

I’m a fan of Cracked (dot com), and I get that it’s supposed to be a humour site. I also get that complaining about a lack of journalistic rigour in one of their articles is like complaining that the presentation of a Happy Meal is too impersonal. They’re in the business of trading gentle laughs […]

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On the closing of Metaplace
Posted at 22:55 on 5th January 2010

Shortly before Christmas it was announced that Metaplace was closing its doors to the public on January 1st 2010. Metaplace (which I briefly wrote about last year) was the web-based virtual world construction kit masterminded by Raph Koster (of Ultima Online, Star Wars Galaxies and Theory of Fun fame), had shown a great deal of […]

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Mandelson must be stopped
Posted at 00:23 on 22nd November 2009

I don’t want this blog to get mired in politics, but this issue is too important for internet users and members of the creative industries in the UK (regardless of their political stripe) to ignore. The Rt Hon Lord Mandelson wants to give the music and movie industries the power to force UK citizens (and […]

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