Posts with tag: game title
Posted at 18:35 on 30th January 2021
Time once again for a round up of the notable games I played in the last year. 2020 was a pretty solid year for games (if nothing else), although lacking any decisive raising of the bar in the AAA space (except Half-Life Alyx I suppose, which I don’t have the kit to play yet). Still, […]
Go to article →Posted at 18:30 on 5th January 2020
Here are some of the standout games I played in 2019. It wasn’t a particularly notable year for new releases, in part because the current console generation is winding down. I ended up playing a mixture of small scale indie games (mostly on Switch) and revisiting games I’d missed from the last few years – […]
Go to article →Posted at 01:12 on 11th January 2019
I didn’t play a very wide variety of games last year: it was a pretty moribund year for big releases; most of my gaming time was dominated by three of the games listed below; and I don’t play a lot of new games per year in any case, not being a journalist, IGF judge, student […]
Go to article →Posted at 21:02 on 2nd January 2016
Eight years since its announcement and four years since its release I finally got around to playing Rage, the last game from id Software before they were absorbed into Zenimax and waved goodbye to John Carmack. If you want a single game that demonstrates all of id’s historic strengths (aside from multiplayer) in a modern […]
Go to article →Posted at 23:47 on 14th April 2015
How do you follow up a game like Hotline Miami? Hotline Miami challenged whole chapters of conventional PC game dogma. It was an indie game that didn’t slavishly pay homage to one of the handful of games the developers grew up with. There were no fantasy, sci-fi or military trappings. The player had agency in […]
Go to article →Posted at 12:37 on 1st March 2015
Some extremely welcome and long-awaited news came last week: Greg Johnson, designer of the original Toejam & Earl games, has started a Kickstarter campaign to fund the creation of a new game in the series. You can pledge to the Kickstarter here: https://www.kickstarter.com/projects/1578116861/toejam-and-earl-back-in-the-groove The original Toejam & Earl for the Sega Mega Drive is my […]
Go to article →Posted at 22:18 on 10th December 2013
Doom is a game that has left commentators struggling to come to terms with its impact for the last two decades. Retrospectives of the game first started appearing fifteen years ago. These days only a total plum would fail to recognise it as one of the landmark achievements of 1990s popular culture. Terminator 2, Nirvana, […]
Go to article →Posted at 19:03 on 13th October 2013
For the past few months my team at AppyNation has been working with publishers 31X (Chris Sawyer’s company) and developers Origin8 Technologies to help bring Transport Tycoon to iOS and Android. Transport Tycoon is one of my favourite games of all time, and one that has always seemed like an obvious fit for mobile (particularly […]
Go to article →Posted at 22:16 on 17th September 2012
Terry Cavanagh recently released his first mobile game, Super Hexagon. The game is notable for (at least) two technical reasons – firstly it is a conversion and expansion of the game Hexagon which sprung almost fully formed from a game jam, and secondly as it’s an iOS game coded in Flash (something of a rarity). […]
Go to article →Posted at 02:45 on 11th March 2012
I can’t believe it’s been over six months since I’ve done one of these. I finally retired my trusty iPhone 3GS last week and upgraded to a 4S, so have revisited some more hardware-intensive games along with the more typical 2D fare. (This also means that the following brain flobs represent more rigorous real-world testing […]
Go to article →Posted at 00:32 on 20th October 2011
I’d been looking forward to Supermono’s iOS arcade racer Forever Drive since it was previewed at the World of Love conference in January. So when I heard the other day that not only was it finally out but it was a free download to boot, I didn’t need any further encouragement to check it out. […]
Go to article →Posted at 01:49 on 1st August 2011
Given the transient nature of mobile games it might be useful to occasionally take a snapshot of the games I currently have in rotation (in a ‘New Games’ folder on the first page of my iPhone’s menu). Even from this tiny sample it’s possible to see how many iOS games that until recently would have […]
Go to article →Posted at 02:23 on 8th May 2011
A while ago I finally caved and bought the shiny, voiced, HD remake of Monkey Island 2: LeChuck’s Revenge on Steam. The recent round of Q&As and interviews with the Portal 2 writing team (where they reveal that the writers actually cued up the recorded voice performances in the game themselves, to ensure that the […]
Go to article →Posted at 22:32 on 20th February 2011
Minotaur Rescue (a.k.a. “Solar Minotaur Rescue Frenzy”) is Llamasoft‘s (i.e. Jeff Minter’s) first game for iOS. It’s available as a universal app which natively supports iPhone and iPad device configurations. The game is part of the “Minotaur Project“, a series of games modelled after the design sensibilities of different eras of computer hardware, but unbounded […]
Go to article →Posted at 17:37 on 12th December 2010
Earlier in the week we finally hit the big scary launch button on Isoball, the iOS/Android puzzle game that I’ve been producing at Zattikka for the last few months. You can get the lowdown in the launch press release, and versions for iPhone/iPad Touch, iPad and Android are now available on their respective App Stores. […]
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