Posts with tag: pc games
 

Some games I played in 2023
Posted at 17:57 on 3rd January 2024

Previously: 2018 – 2019 – 2020 – 2021 – 2022 You know the drill by now. Aside from finally upgrading from a PS4 Pro to a PS5, my playing habits were broadly similar to last year – dipping into the (surprisingly decent) Playstation Plus offerings with minimal interest in new games released this year (with […]

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“You’re Gorgeous”
Posted at 20:11 on 18th October 2023

My most recent contribution to the Maraoke video game karaoke songlist – first performed 13/10/2023 by James Scott. Also co-written with James – well, he came up with the joke, I eventually wrote the verses to go with it. “Dwarf Fortress” – after “You’re Gorgeous” by Babybird Remember that laptop you bought me Installed Dwarf […]

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Fixing digital distribution
Posted at 21:56 on 1st May 2019

Digital distribution of games (particularly on PC) is a mess. We currently have a situation where buying a PC game from a specific store often ties you into accessing that game through that store’s weird mini-platform, most of which were designed to pretend to be the ubiquitous standard (and stuffed with proprietary junk). To make […]

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Are Valve the baddies?
Posted at 23:27 on 9th June 2018

Valve have made an announcement about their review policy for the Steam store. This has resulted in several extremely angry editorials from the games press, who have (perhaps reasonably) interpreted this to mean that Valve intend to take an almost completely hands-off approach to moderating their platform, in the style of leading internet hellholes Reddit […]

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“The Riddle”
Posted at 21:16 on 12th November 2017

The first of two new Marioke video game karaoke songs of mine to debut this month – first performed by @MazHem_ 10/11/2017. Thimbleweed Park is a neo-retro graphic adventure game by the creators of Maniac Mansion. If you liked Maniac Mansion and the first two Monkey Island games you’ll definitely get a kick out of […]

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No Man’s Sky: Quick Start
Posted at 20:12 on 4th September 2016

Editor’s Note: This is all insanely out of date now! The new quest lines introduced in the 2017 Atlas Rises update do a much better job of explaining all the game’s (now greatly expanded) systems during play. The information below is only of historical interest now. No Man’s Sky is a fantasy game about being […]

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Rage
Posted at 21:02 on 2nd January 2016

Eight years since its announcement and four years since its release I finally got around to playing Rage, the last game from id Software before they were absorbed into Zenimax and waved goodbye to John Carmack. If you want a single game that demonstrates all of id’s historic strengths (aside from multiplayer) in a modern […]

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Hotline Miami 2: Wrong Number
Posted at 23:47 on 14th April 2015

How do you follow up a game like Hotline Miami? Hotline Miami challenged whole chapters of conventional PC game dogma. It was an indie game that didn’t slavishly pay homage to one of the handful of games the developers grew up with. There were no fantasy, sci-fi or military trappings. The player had agency in […]

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Low Battery
Posted at 19:55 on 11th March 2014

I’ve been tinkering with PuzzleScript on and off for a few months now, but over the last few days I’ve put together a complete game with it, which you can play here (source here). It’s a Sokoban variant (which is what PuzzleScript is best at after all), based around having an ever-depleting stock of moves, […]

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Doom is 20
Posted at 22:18 on 10th December 2013

Doom is a game that has left commentators struggling to come to terms with its impact for the last two decades. Retrospectives of the game first started appearing fifteen years ago. These days only a total plum would fail to recognise it as one of the landmark achievements of 1990s popular culture. Terminator 2, Nirvana, […]

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Reaction to the Syndicate leak
Posted at 18:30 on 11th September 2011

Yesterday the first details of the industry’s worst kept secret, ‘Project Redlime’ – a.k.a. Starbreeze’s ‘reimagining’ of the Bullfrog classic Syndicate – started to dribble out onto the global infoweb. The scant information that has been revealed – a product description and some screenshots – has been met with howls of derision from people who […]

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A Winter World of Love
Posted at 20:04 on 29th January 2011

Yesterday, the second ‘World of Love‘ indie games development conference was held at Conway Hall in Bloomsbury. The day was packed with interesting talks from developers with disparate approaches and levels of experience. Participants brought practical advice and anecdotes, inspiring calls to action, and willy jokes. Here’s a run-down of the day’s events: Ricky Haggett […]

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