Posts with tag: snk
 

Some games I played in 2022
Posted at 23:15 on 31st December 2022

Previously: 2018 – 2019 – 2020 – 2021 Once again the year draws to a close and it’s time to do my homework for the internet. I realise I managed to avoid playing nearly all the big releases this year. This isn’t a boast. I’m not really a Dark Souls guy so didn’t bother with […]

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“Virginia Plain”
Posted at 00:57 on 20th November 2016

My latest contribution to the Marioke video game karaoke canon – first performed 19/11/2016. I only knew this song from Kevin Eldon’s version, so I was worried beforehand that it would be a bit obscure. You can probably work out which line was written first. “Neo Geo” – after “Virginia Plain” by Roxy Music Make […]

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NeoGeo Pocket Color: The Verdict
Posted at 09:08 on 22nd August 2009

This article is part of the NeoGeo Pocket Color: 10th Anniversary retrospective. There are a few other NGPC games that are on par with those I’ve looked at over the last six days. Neo Turf Masters is a nice arcade golf game in the tradition of Links and PGA Tour. Picture Puzzle (a Picross game), […]

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Ganbare Neo Poke-Kun
Posted at 11:07 on 21st August 2009

This article is part of the NeoGeo Pocket Color: 10th Anniversary retrospective. I wrote about this game before in 2003, but these are my updated (and hopefully final) views. If you take a group of artists that has been denied meaningful creative freedom for years, and give them carte blanche to make what they want, […]

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Faselei!
Posted at 09:55 on 20th August 2009

This article is part of the NeoGeo Pocket Color: 10th Anniversary retrospective. One of the few games released for the NGPC that didn’t piggyback on an established gaming brand, Faselei! is a turn-based tactical game about giant robots. It appeared in the UK right at the end of the machine’s life, with a limited quantity […]

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Sonic Pocket Adventure
Posted at 03:54 on 19th August 2009

This article is part of the NeoGeo Pocket Color: 10th Anniversary retrospective. While most of the games for the NGPC were developed by SNK (or their partners), there was a small but consistently high quality third party presence. SNK presumably offered favourable terms to encourage Capcom, Namco, Sega and Taito to speculate on the system. […]

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Metal Slug 2nd Mission
Posted at 10:20 on 18th August 2009

This article is part of the NeoGeo Pocket Color: 10th Anniversary retrospective. Ruddy mine carts. I’m tempted to leave the review at that, but I suppose I should explain. SNK made two Metal Slug spin-offs for the NGPC (the 1st and 2nd Missions). These feature micro-miniaturised versions of all the recognisable elements from the arcade […]

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SNK vs. Capcom: Card Fighters Clash
Posted at 12:05 on 17th August 2009

This article is part of the NeoGeo Pocket Color: 10th Anniversary retrospective. To eke out some more mileage from the Capcom license, SNK devised Card Fighters Clash, a virtual CCG based around collecting, trading and battling with charmingly-illustrated cards based on characters from SNK and Capcom’s back catalogues. They were probably as surprised as anyone […]

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SNK vs. Capcom: The Match of the Millennium
Posted at 09:35 on 16th August 2009

This article is part of the NeoGeo Pocket Color: 10th Anniversary retrospective. With SNK’s pedigree, you’d expect that the NGPC’s library would bountifully stocked with fighting games, and it doesn’t disappoint. SNK released no fewer than eight portable fighting titles, covering all of their main franchises at the time (King of Fighters, Fatal Fury, Samurai […]

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NeoGeo Pocket Color: 10th Anniversary
Posted at 10:36 on 15th August 2009

Table of contents: The NeoGeo Pocket Color SNK vs. Capcom: The Match of the Millennium SNK vs. Capcom: Card Fighters Clash Metal Slug: 2nd Mission Sonic Pocket Adventure Faselei! Ganbare Neo Poke-Kun Conclusion The NeoGeo Pocket Color was launched in the West ten years ago this month. Each day this week, starting from tomorrow, I’ll […]

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