Posts with tag: mobile games
Posted at 16:13 on 7th August 2009
Over the last few years the absence of a comprehensive reference site for games comparable to the Internet Movie Database has become increasingly frustrating. For a long time the nearest thing we had was MobyGames, but that was lacking in many ways – huge gaps in their database, and a weird inconsistent patchwork of data [...]
Go to article →Posted at 09:00 on 2nd November 2008
“People forget that to get the golden egg, somebody has to fuck the goose.” Scott Foe, Producer of Nokia’s Reset Generation Last Monday I was invited to take part in the 4Talent Mobile Games Pitch. This event, now in its second year, saw nine finalists chosen from over 200 entries and invited to Channel 4′s [...]
Go to article →Posted at 20:00 on 8th September 2008
On June 30th 2008, after nine eventful years, London-based games developer Morpheme Game Studios officially ceased to exist. You’ve probably not heard of Morpheme. Like dozens (perhaps hundreds) of other small developers in the UK, they quietly went about their business for years without ever being thrust into the limelight by a blockbuster hit or [...]
Go to article →Posted at 19:53 on 11th June 2008
I should forewarn you that this post is going to contain marketing speak, and stuff that is probably only of interest to people who follow the business side of mobile games. I’ll get back to talking about less deathly dull subjects in the next update. On mobile games industry news sites (like Pocket Gamer and [...]
Go to article →Posted at 18:04 on 28th August 2007
The topic of mobile games (by which I mean the more commonly understood definition of games played on mobile phones, rather than the whole spectrum of portable handheld devices) is one that I’ve become closely familiar with over the past few years, having been involved for an extended period in mobile publishing and development. I’ve [...]
Go to article →Posted at 18:39 on 11th January 2007
In the interest of full disclosure, I should point out that I was connected to the development of this game, and although I do not stand to gain commercially from its success, my views are inevitably going to be subjective. Don’t consider this a review, just a gentle prod that this game exists. PRISM: Light [...]
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