Posts with tag: PC
 

Rage
Posted at 21:02 on 2nd January 2016

Eight years since its announcement and four years since its release I finally got around to playing Rage, the last game from id Software before they were absorbed into Zenimax and waved goodbye to John Carmack. If you want a single game that demonstrates all of id’s historic strengths (aside from multiplayer) in a modern […]

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Hotline Miami 2: Wrong Number
Posted at 23:47 on 14th April 2015

How do you follow up a game like Hotline Miami? Hotline Miami challenged whole chapters of conventional PC game dogma. It was an indie game that didn’t slavishly pay homage to one of the handful of games the developers grew up with. There were no fantasy, sci-fi or military trappings. The player had agency in […]

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Doom is 20
Posted at 22:18 on 10th December 2013

Doom is a game that has left commentators struggling to come to terms with its impact for the last two decades. Retrospectives of the game first started appearing fifteen years ago. These days only a total plum would fail to recognise it as one of the landmark achievements of 1990s popular culture. Terminator 2, Nirvana, […]

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Mafia II
Posted at 22:29 on 12th September 2010

Before we can get down to discussing the long-awaited second installment in 2K Czech’s rich-simulation crime saga, we must first clear up a piece of mindless vandalism. I am referring of course to Eurogamer’s catastrophically mishandled review, penned by freelancer John “Who?” Teti. The review shows the downside of Eurogamer’s freelance review policy. Their reviewers […]

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Remembering PC Zone
Posted at 00:38 on 17th July 2010

As you have probably seen by now, it’s been revealed that PC Zone magazine is set to close, going out with a (hopefully) triumphant farewell issue, to be edited by stalwart OXM editor Jon Hicks. I’m slightly surprised that I’ve never written anything on this blog about PC Zone, a magazine which I took for […]

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Machinarium
Posted at 20:16 on 30th November 2009

Machinarium is a point and click adventure game for the PC by Czech independent development studio Amanita Design. I still dimly recall playing Amanita’s debut game Samarost in 2003, and thinking at the time that I’d pay good money for a full-length, commercially released game with the same gameplay style. (Samarost was more of an […]

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Deluxe Paint
Posted at 13:00 on 9th August 2009

It must be hard for the younger generation to imagine what gaming was like in the 20th century. A case in point: up until the early 1990s, one of the main motivators for playing (or completing) new games was seeing new graphics. The amount of computer imagery being generated anywhere in the world at the […]

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Why APB must succeed
Posted at 01:55 on 30th July 2009

“The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man.” George Bernard Shaw, again In the previous post, I complained about the Dead Space franchise, and the prevalence of “pot-boilers” in publisher’s catalogues – games that tick […]

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The Shareware Age
Posted at 09:10 on 24th May 2009

Ten years since I started regularly writing words on the internet it has occurred to me that there might be people willing to offer me money to do this. The first fruits of this experiment can now be viewed on Eurogamer, where I’ve contributed a piece to their regular Sunday morning retro strand about the […]

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Braid PC annoyances
Posted at 09:00 on 15th April 2009

“Braid treats your time and attention as precious.” Braid official website The PC version of Jonathan Blow’s arty platform puzzler Braid came out last week, complete with a demo. Much praise has been lavished on this game since its original release on the Xbox 360 last year. I’ve not caved in and paid for the […]

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King’s Bounty: The Legend
Posted at 00:23 on 11th January 2009

King’s Bounty: The Legend (KB:TL) is the latest product of the burgeoning Russian game development scene to have piqued the interest of Western PC gamers. It was brought to my attention by Rock Paper Shotgun whose initial puzzled amusement seems to have snowballed into championing the game as a shining example of where PC games […]

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Droid Assault
Posted at 11:55 on 15th October 2008

I’ve always been a big fan of robots. From an early age I was immersed in a culture of Usborne books, Tomy-bots (I’m still working on a plausible sounding reason to spend £200 on this little guy), Asimov’s Laws, Capsela, Kryten, Marvin and Nono. (Although no Transformers, oddly.) Aged six I even won a prize […]

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Scrumper
Posted at 10:00 on 4th April 2008

In a break from our usual programming, I made a game: “Scrumper is a game that allows the player to engage in the ‘victimless’ crime of apple theft from the comfort of their own home. The object of the game is to catch as many falling apples as possible.” It has already received glowing testimonials […]

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Stunt Island
Posted at 22:44 on 24th February 2008

In the last couple of years, the line between PC and console gaming has been (in some respects) almost completely erased. The simultaneous release of high profile titles on PC, Xbox 360 and PS3 is becoming the norm. It’s easy to forget that before the mid-1990s, computer and console gaming were completely different worlds – […]

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Call of Duty 4: Modern Warfare
Posted at 22:59 on 12th February 2008

I played through the single player campaign of Call of Duty 4 a few weeks ago. I’m not sure what I can add to that statement, as judging by the sales figures, most of you will have also played it and formed your own opinions already. Shifting over seven million copies in a few short […]

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