Posts with tag: sega
Posted at 03:54 on 19th August 2009
This article is part of the NeoGeo Pocket Color: 10th Anniversary retrospective. While most of the games for the NGPC were developed by SNK (or their partners), there was a small but consistently high quality third party presence. SNK presumably offered favourable terms to encourage Capcom, Namco, Sega and Taito to speculate on the system. [...]
Go to article →Posted at 19:30 on 6th December 2008
I’m slightly late with this one (the Mega Drive’s birthday was on the 29th October) but I realise that I’ve never written anything on this site about the console that was in many ways Sega’s greatest contribution to gaming outside of the arcade – and certainly the system that had the greatest transformative effect on [...]
Go to article →Posted at 22:44 on 16th July 2008
The three console manufacturers have made their annual addresses to US retail laying out their wares and plans for the rest of the year. The general consensus seems to be that this was very much business as usual, with no earth-shattering announcements. Microsoft reeled off an impressive array of third party content, all of which [...]
Go to article →Posted at 10:00 on 15th June 2008
This piece was originally published here in April 2004. Puyo Puyo is my favourite of the many falling-block puzzle variants. Puyo Puyo 2 on the Mega Drive (now available on the Wii Virtual Console) is probably the version that best balances presentation and functionality, but Fever is a respectable entry to the series, and it [...]
Go to article →Posted at 15:46 on 7th June 2008
Continuing the trawl through my old games writing, here’s a look at Treasure’s 2005 remake of their breakthrough hit Gunstar Heroes. My opinion of the game hasn’t really changed, it’s a technically strong but otherwise unremarkable romp. At the time of course we didn’t realise that Gunstar and games like it would represent the peak [...]
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