Posts with tag: sega
Posted at 23:15 on 31st December 2022
Previously: 2018 – 2019 – 2020 – 2021 Once again the year draws to a close and it’s time to do my homework for the internet. I realise I managed to avoid playing nearly all the big releases this year. This isn’t a boast. I’m not really a Dark Souls guy so didn’t bother with […]
Go to article →Posted at 17:13 on 27th November 2022
The second of two new songs contributed this month to the Maraoke video game karaoke songlist – first performed 19/11/2022 by Robert Wells. It’s about the Sega Saturn. “No-One Bought A Saturn” – after “Nothing Ever Happens” by Del Amitri GameStation staff put up signs saying previously owned And stack the shelves with Fighting Vipers […]
Go to article →Posted at 18:35 on 30th January 2021
Time once again for a round up of the notable games I played in the last year. 2020 was a pretty solid year for games (if nothing else), although lacking any decisive raising of the bar in the AAA space (except Half-Life Alyx I suppose, which I don’t have the kit to play yet). Still, […]
Go to article →Posted at 18:30 on 5th January 2020
Here are some of the standout games I played in 2019. It wasn’t a particularly notable year for new releases, in part because the current console generation is winding down. I ended up playing a mixture of small scale indie games (mostly on Switch) and revisiting games I’d missed from the last few years – […]
Go to article →Posted at 01:12 on 11th January 2019
I didn’t play a very wide variety of games last year: it was a pretty moribund year for big releases; most of my gaming time was dominated by three of the games listed below; and I don’t play a lot of new games per year in any case, not being a journalist, IGF judge, student […]
Go to article →Posted at 17:14 on 12th August 2018
My latest contribution to the Maraoke video game karaoke songlist – first performed by Beck Michalak on 10/08/2018. The version live on the system has a couple of line edits to better fit the tricky timing of the verses. Altered Beast is a bad game. “Altered Beast” – after “Kiss From A Rose” by Seal […]
Go to article →Posted at 21:48 on 1st October 2017
A few months ago, Sega formally launched their “Amazing Sega” initiative in Japan, a company-wide effort to make better use of their massive back catalogue and heritage. Sega of America’s contribution to this has been “Sega Forever”, a plan to bring Sega’s back catalogue re-releases under one unified brand, encompassing games made for any of […]
Go to article →Posted at 16:54 on 17th September 2017
My latest contribution to the Marioke video game karaoke canon – first performed 15/09/2017. My self-imposed writing brief this month was to find songs by artists that have so far been absent from the Marioke songlist, and to favour the stupidest jokes possible. “Where The Streets Are Of Rage” – after “Where The Streets Have […]
Go to article →Posted at 12:37 on 1st March 2015
Some extremely welcome and long-awaited news came last week: Greg Johnson, designer of the original Toejam & Earl games, has started a Kickstarter campaign to fund the creation of a new game in the series. You can pledge to the Kickstarter here: https://www.kickstarter.com/projects/1578116861/toejam-and-earl-back-in-the-groove The original Toejam & Earl for the Sega Mega Drive is my […]
Go to article →Posted at 03:54 on 19th August 2009
This article is part of the NeoGeo Pocket Color: 10th Anniversary retrospective. While most of the games for the NGPC were developed by SNK (or their partners), there was a small but consistently high quality third party presence. SNK presumably offered favourable terms to encourage Capcom, Namco, Sega and Taito to speculate on the system. […]
Go to article →Posted at 19:30 on 6th December 2008
I’m slightly late with this one (the Mega Drive’s birthday was on the 29th October) but I realise that I’ve never written anything on this site about the console that was in many ways Sega’s greatest contribution to gaming outside of the arcade – and certainly the system that had the greatest transformative effect on […]
Go to article →Posted at 22:44 on 16th July 2008
The three console manufacturers have made their annual addresses to US retail laying out their wares and plans for the rest of the year. The general consensus seems to be that this was very much business as usual, with no earth-shattering announcements. Microsoft reeled off an impressive array of third party content, all of which […]
Go to article →Posted at 10:00 on 15th June 2008
This piece was originally published here in April 2004. Puyo Puyo is my favourite of the many falling-block puzzle variants. Puyo Puyo 2 on the Mega Drive (now available on the Wii Virtual Console) is probably the version that best balances presentation and functionality, but Fever is a respectable entry to the series, and it […]
Go to article →Posted at 15:46 on 7th June 2008
Continuing the trawl through my old games writing, here’s a look at Treasure’s 2005 remake of their breakthrough hit Gunstar Heroes. My opinion of the game hasn’t really changed, it’s a technically strong but otherwise unremarkable romp. At the time of course we didn’t realise that Gunstar and games like it would represent the peak […]
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