Hello.
My name is Robin, and this is my website about computer games. Here you can find essays about old games, industry commentary, free games I've made for fun, and funny songs.
The best way to illustrate the qualities that I consider important in games is to give some examples of games that I’ve derived a lot of enjoyment from over an extended period of time. Most of the games listed below will most likely be revisited and discussed in greater detail in forthcoming posts. I’d hope that most people reading this have played at least some of these games already, but I’ve tried to explain briefly what they’re about in case there are any weirdos out there who didn’t grow up with the exact same set of influences as I did.
The common characteristic that all these games share is that they manage to deliver something beyond the typical expectations of games as they were defined at the time, either in pure technological terms, or with the issues that they attempt to address with their design.
(Also, these aren’t my top ten games of all time or anything like that, just a fairly arbitrary selection off the top of my head. Although, I could probably pick my Desert Island Games from this shortlist.)
In no particular order:
Tags: card fighters clash, deus ex, game title, metroid prime, metroid prime 2 echoes, monkey island 2, quake, resident evil 4, sega mega drive, streets of rage 2, syndicate, toejam & earl, transport tycoon
As I write this, Microsoft are a few weeks away from launching their new, ‘next-generation’ home console, the Xbox 360. As with any new console, it’ll be a good few months beyond the feeding frenzy of launch day before it will be possible to get a clear picture of whether the machine is worth the investment. I typically buy consoles once they’ve had a chance to settle in, with the clear intention of playing specific games.
It’s all about the games, of course. It’s not important that Microsoft (or Sony) are currently making noises about wanting their console to act as a media centre. (I seem to recall Commodore calling their hardware ‘business machines’ for years after they became entrenched as pure games machines, and even the Famicom was marketed as… well, you know.) As long as a hardware manufacturer’s starry-eyed multimedia ambitions for their console don’t horribly cripple its gaming functionality in some way, there’s no problem, right?
Ah.
Tags: commentary, xbox live
Thank you for pointing your browser at www.citystate.co.uk. There is only a small amount of content available for your perusal at present, but over the coming months I will be adding more musings on new discoveries, old favourites and various gaming topics close to my heart. All feedback, comments and criticism should be addressed to contact (at) citystate co uk.

